 • ### UKMN.F.6.4

multiply simple pairs of proper fractions, writing the answer in its simplest form [for example, 1/4 × 1/2 = 1/8]

• ### UKMN.MD.4.1

recall multiplication and division facts for multiplication tables up to 12 × 12

• ### UKMS.3.2

solve one-step and two-step questions [for example ‘How many more?’ and ‘How many fewer?’] using information presented in scaled bar charts and pictograms and tables

• ### UKMM.3.5

estimate and read time with increasing accuracy to the nearest minute; record and compare time in terms of seconds, minutes and hours; use vocabulary such as o’clock, am/pm, morning, afternoon, noon and midnight

• ### UKMG.PD.2.1

order and arrange combinations of mathematical objects in patterns and sequences

• ### UKMM.2.3

recognise and use symbols for pounds (£) and pence (p); combine amounts to make a particular value

• ### UKMM.2.1

choose and use appropriate standard units to estimate and measure length/height in any direction (m/cm); mass (kg/g); temperature (°C); capacity (litres/ml) to the nearest appropriate unit, using rulers, scales, thermometers and measuring vessels

• ### UKMN.MD.2.2

calculate mathematical statements for multiplication and division within the multiplication tables and write them using the multiplication (×), division (÷) and equals (=) signs

• ### UKMM.3.1

add and subtract amounts of money to give change, using both £ and p in practical contexts

• ### UKMN.MD.5.7

recognise and use square numbers and cube numbers, and the notation for squared (²) and cubed (³)

• ### UKMN.F.5.11

recognise the per cent symbol (%) and understand that per cent relates to ‘number of parts per 100’, and write percentages as a fraction with denominator 100, and as a decimal fraction

• ### UKMM.5.4

calculate and compare the area of rectangles (including squares), including using standard units, square centimetres (cm²) and square metres (m²), and estimate the area of irregular shapes

• ### UKMM.5.5

estimate volume [for example, using 1 cm³ blocks to build cuboids (including cubes)] and capacity [for example, using water]

• ### UKMG.PS.5.3

draw given angles, and measure them in degrees (°)

• ### UKMG.PS.5.4

identify: * angles at a point and 1 whole turn (total 360°) * angles at a point on a straight line and half a turn (total 180°) * other multiples of 90° * use the properties of rectangles to deduce related facts and find missing lengths and angles * distinguish between regular and irregular polygons […]

• ### UKMN.F.6.5

divide proper fractions by whole numbers [for example, 1/3 ÷ 2 = 1/6 ]

• ### UKMM.6.7

calculate, estimate and compare volume of cubes and cuboids using standard units, including cubic centimetres (cm³) and cubic metres (m³), and extending to other units [for example, mm³ and km³]

• ### UKMS.6.2

calculate and interpret the mean as an average

• ### UKMS.6.1

interpret and construct pie charts and line graphs and use these to solve problems

• ### UKMG.PD.6.2

draw and translate simple shapes on the coordinate plane, and reflect them in the axes

• ### UKMG.PD.6.1

describe positions on the full coordinate grid (all 4 quadrants)

• ### UKMG.PS.6.5

recognise angles where they meet at a point, are on a straight line, or are vertically opposite, and find missing angles

• ### UKMG.PS.6.4

illustrate and name parts of circles, including radius, diameter and circumference and know that the diameter is twice the radius

• ### UKMG.PS.6.3

compare and classify geometric shapes based on their properties and sizes and find unknown angles in any triangles, quadrilaterals, and regular polygons

• ### UKMG.PS.6.2

recognise, describe and build simple 3-D shapes, including making nets

• ### UKMG.PS.6.1

draw 2-D shapes using given dimensions and angles

• ### UKMM.6.6

calculate the area of parallelograms and triangles

• ### UKMM.6.5

recognise when it is possible to use formulae for area and volume of shapes

• ### UKMM.6.4

recognise that shapes with the same areas can have different perimeters and vice versa

• ### UKMM.6.3

convert between miles and kilometres

• ### UKMM.6.2

use, read, write and convert between standard units, converting measurements of length, mass, volume and time from a smaller unit of measure to a larger unit, and vice versa, using decimal notation to up to 3 decimal places

• ### UKMM.6.1

solve problems involving the calculation and conversion of units of measure, using decimal notation up to 3 decimal places where appropriate

• ### UKMA.6.5

enumerate possibilities of combinations of 2 variables

• ### UKMA.6.4

find pairs of numbers that satisfy an equation with 2 unknowns

• ### UKMA.6.3

express missing number problems algebraically

• ### UKMA.6.2

generate and describe linear number sequences

• ### UKMA.6.1

use simple formulae

• ### UKMRP.6.4

solve problems involving unequal sharing and grouping using knowledge of fractions and multiples

• ### UKMRP.6.3

solve problems involving similar shapes where the scale factor is known or can be found

• ### UKMRP.6.2

solve problems involving the calculation of percentages [for example, of measures and such as 15% of 360] and the use of percentages for comparison

• ### UKMRP.6.1

solve problems involving the relative sizes of 2 quantities where missing values can be found by using integer multiplication and division facts

• ### UKMN.F.6.11

recall and use equivalences between simple fractions, decimals and percentages, including in different contexts

• ### UKMN.F.6.10

solve problems which require answers to be rounded to specified degrees of accuracy

• ### UKMN.F.6.9

use written division methods in cases where the answer has up to 2 decimal places

• ### UKMN.F.6.8

identify the value of each digit in numbers given to 3 decimal places and multiply and divide numbers by 10, 100 and 1,000 giving answers up to 3 decimal places

• ### UKMN.F.6.7

multiply one-digit numbers with up to 2 decimal places by whole numbers

• ### UKMN.F.6.6

associate a fraction with division and calculate decimal fraction equivalents [for example, 0.375] for a simple fraction [for example, 3/8 ]

• ### UKMN.F.6.3

add and subtract fractions with different denominators and mixed numbers, using the concept of equivalent fractions

• ### UKMN.F.6.2

compare and order fractions, including fractions >1

• ### UKMN.F.6.1

use common factors to simplify fractions; use common multiples to express fractions in the same denomination

• ### UKMN.AS.6.9

use estimation to check answers to calculations and determine, in the context of a problem, an appropriate degree of accuracy

• ### UKMN.AS.6.8

solve problems involving addition, subtraction, multiplication and division

• ### UKMN.AS.6.7

solve addition and subtraction multi-step problems in contexts, deciding which operations and methods to use and why

• ### UKMN.AS.6.6

use their knowledge of the order of operations to carry out calculations involving the 4 operations

• ### UKMN.AS.6.5

identify common factors, common multiples and prime numbers

• ### UKMN.AS.6.4

perform mental calculations, including with mixed operations and large numbers

• ### UKMN.AS.6.3

divide numbers up to 4 digits by a two-digit number using the formal written method of short division where appropriate, interpreting remainders according to the context

• ### UKMN.AS.6.2

divide numbers up to 4 digits by a two-digit whole number using the formal written method of long division, and interpret remainders as whole number remainders, fractions, or by rounding, as appropriate for the context

• ### UKMN.AS.6.1

multiply multi-digit numbers up to 4 digits by a two-digit whole number using the formal written method of long multiplication

• ### UKMN.PV.6.4

solve number and practical problems that involve all of the above

• ### UKMN.PV.6.3

use negative numbers in context, and calculate intervals across 0

• ### UKMN.PV.6.2

round any whole number to a required degree of accuracy

• ### UKMN.PV.6.1

read, write, order and compare numbers up to 10,000,000 and determine the value of each digit

• ### UKMS.5.2

complete, read and interpret information in tables, including timetables

• ### UKMS.5.1

solve comparison, sum and difference problems using information presented in a line graph

• ### UKMG.PS.5.2

know angles are measured in degrees: estimate and compare acute, obtuse and reflex angles

• ### UKMG.PS.5.1

identify 3-D shapes, including cubes and other cuboids, from 2-D representations

• ### UKMG.PD.5.1

identify, describe and represent the position of a shape following a reflection or translation, using the appropriate language, and know that the shape has not changed

• ### UKMM.5.7

use all four operations to solve problems involving measure [for example, length, mass, volume, money] using decimal notation, including scaling

• ### UKMM.5.6

solve problems involving converting between units of time

• ### UKMM.5.3

measure and calculate the perimeter of composite rectilinear shapes in centimetres and metres

• ### UKMM.5.2

understand and use approximate equivalences between metric units and common imperial units such as inches, pounds and pints

• ### UKMM.5.1

convert between different units of metric measure [for example, kilometre and metre; centimetre and metre; centimetre and millimetre; gram and kilogram; litre and millilitre]

• ### UKMN.F.5.12

solve problems which require knowing percentage and decimal equivalents of 1/2 , 1/4 , 1/5 , 2/5 , 4/5 and those fractions with a denominator of a multiple of 10 or 25

• ### UKMN.F.5.10

solve problems involving number up to 3 decimal places

• ### UKMN.F.5.9

read, write, order and compare numbers with up to 3 decimal places

• ### UKMN.F.5.8

round decimals with 2 decimal places to the nearest whole number and to 1 decimal place

• ### UKMN.F.5.7

recognise and use thousandths and relate them to tenths, hundredths and decimal equivalents

• ### UKMN.F.5.6

read and write decimal numbers as fractions [for example, 0.71 = 71/100 ]

• ### UKMN.F.5.5

multiply proper fractions and mixed numbers by whole numbers, supported by materials and diagrams

• ### UKMN.F.5.4

add and subtract fractions with the same denominator, and denominators that are multiples of the same number

• ### UKMN.F.5.3

recognise mixed numbers and improper fractions and convert from one form to the other and write mathematical statements > 1 as a mixed number [for example, 2/5 + 4/5 = 6/5 = 1 1/5 ]

• ### UKMN.F.5.2

identify, name and write equivalent fractions of a given fraction, represented visually, including tenths and hundredths

• ### UKMN.F.5.1

compare and order fractions whose denominators are all multiples of the same number

• ### UKMN.MD.5.11

solve problems involving addition, subtraction, multiplication and division and a combination of these, including understanding the meaning of the equals sign

• ### UKMN.MD.5.10

divide numbers up to 4 digits by a one-digit number using the formal written method of short division and interpret remainders appropriately for the context

• ### UKMN.MD.5.9

solve problems involving multiplication and division, including using their knowledge of factors and multiples, squares and cubes

• ### UKMN.MD.5.8

solve problems involving multiplication and division, including scaling by simple fractions and problems involving simple rates

• ### UKMN.MD.5.6

multiply and divide whole numbers and those involving decimals by 10, 100 and 1,000

• ### UKMN.MD.5.5

multiply and divide numbers mentally, drawing upon known facts

• ### UKMN.MD.5.4

multiply numbers up to 4 digits by a one- or two-digit number using a formal written method, including long multiplication for two-digit numbers

• ### UKMN.MD.5.3

establish whether a number up to 100 is prime and recall prime numbers up to 19

• ### UKMN.MD.5.2

know and use the vocabulary of prime numbers, prime factors and composite (non-prime) numbers

• ### UKMN.MD.5.1

identify multiples and factors, including finding all factor pairs of a number, and common factors of 2 numbers

• ### UKMN.AS.5.4

solve addition and subtraction multi-step problems in contexts, deciding which operations and methods to use and why

• ### UKMN.AS.5.3

use rounding to check answers to calculations and determine, in the context of a problem, levels of accuracy

• ### UKMN.AS.5.2

add and subtract numbers mentally with increasingly large numbers

• ### UKMN.AS.5.1

add and subtract whole numbers with more than 4 digits, including using formal written methods (columnar addition and subtraction)

• ### UKMN.PV.5.6

read Roman numerals to 1,000 (M) and recognise years written in Roman numerals

• ### UKMN.PV.5.5

solve number problems and practical problems that involve all of the above

• ### UKMN.PV.5.4

round any number up to 1,000,000 to the nearest 10, 100, 1,000, 10,000 and 100,000

• ### UKMN.PV.5.3

interpret negative numbers in context, count forwards and backwards with positive and negative whole numbers, including through 0

• ### UKMN.PV.5.2

count forwards or backwards in steps of powers of 10 for any given number up to 1,000,000

• ### UKMN.PV.5.1

read, write, order and compare numbers to at least 1,000,000 and determine the value of each digit

• ### UKMS.4.2

solve comparison, sum and difference problems using information presented in bar charts, pictograms, tables and other graphs

• ### UKMS.4.1

interpret and present discrete and continuous data using appropriate graphical methods, including bar charts and time graphs

• ### UKMG.PD.4.3

plot specified points and draw sides to complete a given polygon

• ### UKMG.PD.4.2

describe movements between positions as translations of a given unit to the left/right and up/down

• ### UKMG.PD.4.1

describe positions on a 2-D grid as coordinates in the first quadrant

• ### UKMG.PS.4.4

identify acute and obtuse angles and compare and order angles up to 2 right angles by size

• ### UKMG.PS.4.3

complete a simple symmetric figure with respect to a specific line of symmetry

• ### UKMG.PS.4.2

identify lines of symmetry in 2-D shapes presented in different orientations

• ### UKMG.PS.4.1

compare and classify geometric shapes, including quadrilaterals and triangles, based on their properties and sizes

• ### UKMM.4.6

find the area of rectilinear shapes by counting squares

• ### UKMM.4.5

measure and calculate the perimeter of a rectilinear figure (including squares) in centimetres and metres

• ### UKMM.4.4

solve problems involving converting from hours to minutes, minutes to seconds, years to months, weeks to days

• ### UKMM.4.3

read, write and convert time between analogue and digital 12- and 24-hour clocks

• ### UKMM.4.2

convert between different units of measure [for example, kilometre to metre; hour to minute]

• ### UKMM.4.1

estimate, compare and calculate different measures, including money in pounds and pence

• ### UKMN.F.4.10

solve simple measure and money problems involving fractions and decimals to 2 decimal places

• ### UKMN.F.4.9

compare numbers with the same number of decimal places up to 2 decimal places

• ### UKMN.F.4.8

round decimals with 1 decimal place to the nearest whole number

• ### UKMN.F.4.7

find the effect of dividing a one- or two-digit number by 10 and 100, identifying the value of the digits in the answer as ones, tenths and hundredths

• ### UKMN.F.4.6

recognise and write decimal equivalents to 1/4 , 1/2 , 3/4

• ### UKMN.F.4.5

recognise and write decimal equivalents of any number of tenths or hundreds

• ### UKMN.F.4.4

add and subtract fractions with the same denominator

• ### UKMN.F.4.3

solve problems involving increasingly harder fractions to calculate quantities, and fractions to divide quantities, including non-unit fractions where the answer is a whole number

• ### UKMN.F.4.2

count up and down in hundredths; recognise that hundredths arise when dividing an object by 100 and dividing tenths by 10

• ### UKMN.F.4.1

recognise and show, using diagrams, families of common equivalent fractions

• ### UKMN.MD.4.5

solve problems involving multiplying and adding, including using the distributive law to multiply two-digit numbers by 1 digit, integer scaling problems and harder correspondence problems such as n objects are connected to m objects

• ### UKMN.MD.4.4

multiply two-digit and three-digit numbers by a one-digit number using formal written layout

• ### UKMN.MD.4.3

recognise and use factor pairs and commutativity in mental calculations

• ### UKMN.MD.4.2

use place value, known and derived facts to multiply and divide mentally, including: multiplying by 0 and 1; dividing by 1; multiplying together 3 numbers

• ### UKMN.AS.4.3

solve addition and subtraction two-step problems in contexts, deciding which operations and methods to use and why

• ### UKMN.AS.4.2

estimate and use inverse operations to check answers to a calculation

• ### UKMN.AS.4.1

add and subtract numbers with up to 4 digits using the formal written methods of columnar addition and subtraction where appropriate

• ### UKMN.PV.4.9

read Roman numerals to 100 (I to C) and know that over time, the numeral system changed to include the concept of 0 and place value

• ### UKMN.PV.4.8

solve number and practical problems that involve all of the above and with increasingly large positive numbers

• ### UKMN.PV.4.7

round any number to the nearest 10, 100 or 1,000

• ### UKMN.PV.4.6

identify, represent and estimate numbers using different representations

• ### UKMN.PV.4.5

order and compare numbers beyond 1,000

• ### UKMN.PV.4.4

recognise the place value of each digit in a four-digit number (1,000s, 100s, 10s, and 1s)

• ### UKMN.PV.4.3

count backwards through 0 to include negative numbers

• ### UKMN.PV.4.2

find 1,000 more or less than a given number

• ### UKMN.PV.4.1

count in multiples of 6, 7, 9, 25 and 1,000

• ### UKMS.3.1

interpret and present data using bar charts, pictograms and tables

• ### UKMG.PS.3.4

identify horizontal and vertical lines and pairs of perpendicular and parallel lines

• ### UKMG.PS.3.3

identify right angles, recognise that 2 right angles make a half-turn, 3 make three-quarters of a turn and 4 a complete turn; identify whether angles are greater than or less than a right angle

• ### UKMG.PS.3.2

recognise angles as a property of shape or a description of a turn

• ### UKMG.PS.3.1

draw 2-D shapes and make 3-D shapes using modelling materials; recognise 3-D shapes in different orientations and describe them

• ### UKMM.3.7

compare durations of events [for example, to calculate the time taken by particular events or tasks]

• ### UKMM.3.6

know the number of seconds in a minute and the number of days in each month, year and leap year

• ### UKMM.3.4

tell and write the time from an analogue clock, including using Roman numerals from I to XII, and 12-hour and 24-hour clocks

• ### UKMM.3.3

measure the perimeter of simple 2-D shapes

• ### UKMM.3.2

measure, compare, add and subtract: lengths (m/cm/mm); mass (kg/g); volume/capacity (l/ml)

• ### UKMN.F.3.8

solve problems that involve all of the above [counting tenths; recognise, find and write fractions; recognise and use fractions as numbers; recognise and show equivalent fractions; add and subtract fractions; compare and order unit fractions]

• ### UKMN.F.3.7

compare and order unit fractions, and fractions with the same denominators

• ### UKMN.F.3.6

add and subtract fractions with the same denominator within one whole [for example, 5/7 + 1/7 = 6/7 ]

• ### UKMN.F.3.5

recognise and show, using diagrams, equivalent fractions with small denominators

• ### UKMN.F.3.4

recognise and use fractions as numbers: unit fractions and non-unit fractions with small denominators

• ### UKMN.F.3.3

recognise, find and write fractions of a discrete set of objects: unit fractions and non-unit fractions with small denominators

• ### UKMN.F.3.2

recognise, find and write fractions of a discrete set of objects: unit fractions and non-unit fractions with small denominators

• ### UKMN.F.3.1

count up and down in tenths; recognise that tenths arise from dividing an object into 10 equal parts and in dividing one-digit numbers or quantities by 10

• ### UKMN.MD.3.3

solve problems, including missing number problems, involving multiplication and division, including positive integer scaling problems and correspondence problems in which n objects are connected to m objects

• ### UKMN.MD.3.2

write and calculate mathematical statements for multiplication and division using the multiplication tables that they know, including for two-digit numbers times one-digit numbers, using mental and progressing to formal written methods

• ### UKMN.MD.3.1

recall and use multiplication and division facts for the 3, 4 and 8 multiplication tables

• ### UKMN.AS.3.4

solve problems, including missing number problems, using number facts, place value, and more complex addition and subtraction

• ### UKMN.AS.3.3

estimate the answer to a calculation and use inverse operations to check answers

• ### UKMN.AS.3.2

add and subtract numbers with up to 3 digits, using formal written methods of columnar addition and subtraction

• ### UKMN.AS.3.1

add and subtract numbers mentally, including: * a three-digit number and 1s * a three-digit number and 10s * a three-digit number and 100s

• ### UKMN.PV.3.6

recognise the place value of each digit in a 3-digit number (100s, 10s, 1s)

• ### UKMN.PV.3.5

solve number problems and practical problems involving these ideas

• ### UKMN.PV.3.4

read and write numbers up to 1,000 in numerals and in words

• ### UKMN.PV.3.3

identify, represent and estimate numbers using different representations

• ### UKMN.PV.3.2

compare and order numbers up to 1,000

• ### UKMN.PV.3.1

count from 0 in multiples of 4, 8, 50 and 100; find 10 or 100 more or less than a given number

• ### UKMS.2.3

interpret and construct simple pictograms, tally charts, block diagrams and tables

• ### UKMS.2.1

ask and answer simple questions by counting the number of objects in each category and sorting the categories by quantity

• ### UKMG.PD.2.2

use mathematical vocabulary to describe position, direction and movement, including movement in a straight line and distinguishing between rotation as a turn and in terms of right angles for quarter, half and three-quarter turns (clockwise and anti-clockwise)

• ### UKMG.PS.2.4

compare and sort common 2-D and 3-D shapes and everyday objects

• ### UKMG.PS.2.3

identify 2-D shapes on the surface of 3-D shapes, [for example, a circle on a cylinder and a triangle on a pyramid]

• ### UKMG.PS.2.2

identify and describe the properties of 3-D shapes, including the number of edges, vertices and faces

• ### UKMG.PS.2.1

identify and describe the properties of 2-D shapes, including the number of sides, and line symmetry in a vertical line

• ### UKMM.2.8

know the number of minutes in an hour and the number of hours in a day

• ### UKMM.2.7

compare and sequence intervals of time

• ### UKMM.2.6

tell and write the time to five minutes, including quarter past/to the hour and draw the hands on a clock face to show these times

• ### UKMM.2.5

solve simple problems in a practical context involving addition and subtraction of money of the same unit, including giving change

• ### UKMM.2.4

find different combinations of coins that equal the same amounts of money

• ### UKMM.2.2

compare and order lengths, mass, volume/capacity and record the results using >, < and =

• ### UKMN.F.2.2

write simple fractions, for example 1/2 of 6 = 3 and recognise the equivalence of 2/4 and 1/2

• ### UKMN.F.2.1

recognise, find, name and write fractions 1/3, 1/4, 2/4 and 3/4 of a length, shape, set of objects or quantity

• ### UKMN.MD.2.4

solve problems involving multiplication and division, using materials, arrays, repeated addition, mental methods, and multiplication and division facts, including problems in contexts

• ### UKMN.MD.2.3

show that multiplication of 2 numbers can be done in any order (commutative) and division of 1 number by another cannot

• ### UKMN.MD.2.1

recall and use multiplication and division facts for the 2, 5 and 10 multiplication tables, including recognising odd and even numbers

• ### UKMN.AS.2.5

recognise and use the inverse relationship between addition and subtraction and use this to check calculations and solve missing number problems

• ### UKMN.AS.2.4

show that addition of 2 numbers can be done in any order (commutative) and subtraction of 1 number from another cannot

• ### UKMN.AS.2.3

add and subtract numbers using concrete objects, pictorial representations, and mentally, including: * a two-digit number and 1s * a two-digit number and 10s * 2 two-digit numbers * adding 3 one-digit numbers

• ### UKMN.AS.2.2

recall and use addition and subtraction facts to 20 fluently, and derive and use related facts up to 100

• ### UKMN.AS.2.1

solve problems with addition and subtraction: * using concrete objects and pictorial representations, including those involving numbers, quantities and measures * applying their increasing knowledge of mental and written methods

• ### UKMN.PV.2.6

use place value and number facts to solve problems

• ### UKMN.PV.2.5

read and write numbers to at least 100 in numerals and in words

• ### UKMN.PV.2.4

recognise the place value of each digit in a two-digit number (10s, 1s)

• ### UKMN.PV.2.3

identify, represent and estimate numbers using different representations, including the number line

• ### UKMN.PV.2.2

compare and order numbers from 0 up to 100; use and = signs

• ### UKMN.PV.2.1

count in steps of 2, 3, and 5 from 0, and in 10s from any number, forward and backward

• ### UKEYFSM.S.4

explore characteristics of everyday objects and shapes and use mathematical language to describe them

• ### UKEYFSM.S.3

use everyday language to talk about … time and money to compare quantities and objects and to solve problems

• ### UKEYFSM.S.2

use everyday language to talk about size, weight, capacity, position, distance, … to compare quantities and objects and to solve problems

• ### UKEYFSM.S.1

recognise, create and describe patterns

• ### UKEYFSM.N.5

solve problems, including doubling, halving and sharing

• ### UKEYFSM.N.4

count on or back to find the answer to addition and subtraction questions

• ### UKEYFSM.N.3

place Numbers from 1 to 20 in order and say which number is one more or one less than a given number

• ### UKEYFSM.N.2

using quantities and objects, add and subtract two single-digit numbers

• ### UKEYFSM.N.1

count reliably with numbers from 1 to 20

• ### UKMG.PD.1.1

describe position, direction and movement, including whole, half, quarter and three-quarter turns

• ### UKMG.PS.1.1

recognise and name common 2-D and 3-D shapes, including: * 2-D shapes [for example, rectangles (including squares), circles and triangles] * 3-D shapes [for example, cuboids (including cubes), pyramids and spheres]

• ### UKMM.1.4

recognise and use language relating to dates, including days of the week, weeks, months and years

• ### UKMM.1.3

tell the time to the hour and half past the hour and draw the hands on a clock face to show these times

• ### UKMM.1.2

measure and begin to record the following: * lengths and heights * mass/weight * capacity and volume * time (hours, minutes, seconds) * recognise and know the value of different denominations of coins and notes * sequence events in chronological order using language [for example, before and after, next, first, today, yesterday, tomorrow, morning, afternoon […]

• ### UKMM.1.1

compare, describe and solve practical problems for: * lengths and heights [for example, long/short, longer/shorter, tall/short, double/half] * mass/weight [for example, heavy/light, heavier than, lighter than] * capacity and volume [for example, full/empty, more than, less than, half, half full, quarter] * time [for example, quicker, slower, earlier, later]

• ### UKMN.F.1.2

recognise, find and name a quarter as 1 of 4 equal parts of an object, shape or quantity

• ### UKMN.F.1.1

recognise, find and name a half as 1 of 2 equal parts of an object, shape or quantity

• ### UKMN.MD.1.1

solve one-step problems involving multiplication and division, by calculating the answer using concrete objects, pictorial representations and arrays with the support of the teacher

• ### UKMN.AS.1.4

solve one-step problems that involve addition and subtraction, using concrete objects and pictorial representations, and missing number problems such as 7 = ?- 9

• ### UKMN.AS.1.3

add and subtract one-digit and two-digit numbers to 20, including 0

• ### UKMN.AS.1.2

represent and use number bonds and related subtraction facts within 20

• ### UKMN.AS.1.1

read, write and interpret mathematical statements involving addition (+), subtraction (-) and equals (=) signs

• ### UKMN.PV.1.5

read and write numbers from 1 to 20 in numerals and words

• ### UKMN.PV.1.4

identify and represent numbers using objects and pictorial representations including the number line, and use the language of: equal to, more than, less than (fewer), most, least

• ### UKMN.PV.1.3

given a number, identify 1 more and 1 less

• ### UKMN.PV.1.2

count, read and write numbers to 100 in numerals; count in multiples of 2s, 5s and 10s

• ### UKMN.PV.1.1

count to and across 100, forwards and backwards, beginning with 0 or 1, or from any given number 